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  2. Mega Man Powered Up - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_Powered_Up

    Mega Man Powered Up was developed and published by Capcom for the PlayStation Portable handheld game console. It was produced by Keiji Inafune. [11] Mega Man Powered Up was first seen on a list of games that would have demos at the 2005 Tokyo Game Show titled Rockman Rockman. [12] It was later revealed to be a remake of the NES Mega Man. [13]

  3. Category:Mega Man media files - Wikipedia

    en.wikipedia.org/wiki/Category:Mega_Man_media_files

    File:Mega man 7 gameplay.jpg; File:Mega Man 8 Clown Man's stage.jpg; File:Mega Man 8 Coverart.jpg; File:Mega Man 11 gameplay screenshot.jpg; File:Mega Man 20th Anniversary.jpg; File:Mega man bass gameplay.jpg; File:Mega Man Battle Network 2 Coverart.png; File:Mega Man Battle Network 3 - Battlefield.gif; File:Mega Man Battle Network 4.jpg; File ...

  4. Mega Man 2 - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_2

    Mega Man 2 [a] (stylized as Mega Man II) is a 1988 action-platform game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. Mega Man 2 continues Mega Man's battle against the evil Dr. Wily and his rogue robots. It introduced graphical ...

  5. Mega Man (character) - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_(character)

    Mega Man, known as Rockman (Japanese: ロックマン, Hepburn: Rokkuman) in Japan, is the title character and the protagonist of the Mega Man series by Capcom. [4] He was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design.

  6. Keiji Inafune - Wikipedia

    en.wikipedia.org/wiki/Keiji_Inafune

    [12] [3] Inafune also drew the Japanese box art and promotional illustrations and worked on in-game animations and pixel art. [13] Director Akira Kitamura created the original static pixel art sprite for Rock Man (later called "Mega Man" outside of Japan). This was to ensure that the sprite could be properly seen against the game's backgrounds ...

  7. Akira Kitamura - Wikipedia

    en.wikipedia.org/wiki/Akira_Kitamura

    At a special event during the 2007 Tokyo Game Show, Inafune commented on his and Akira's role in the creation of Mega Man. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom,". "My mentor (Akira Kitamura), who was the designer of the original Mega Man, had a basic concept of what Mega Man ...

  8. Mega Man 7 - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_7

    Mega Man 7 [a] (stylized as Mega Man VII) is a 1995 action-platform game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.

  9. Mega Man Battle Network 4 - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_Battle_Network_4

    Battle Network 4 differs from Battle Network 3 in many ways, the most notable of which is the concept of DoubleSoul (Soul Unison in the original). DoubleSoul is similar to how the classic-style Mega Man could acquire the weapons of the Robot Masters that he has defeated: by using DoubleSoul, Mega Man.EXE could use the powers of other NetNavis in the same manner as how classic Mega Man could ...