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  2. Tree rotation - Wikipedia

    en.wikipedia.org/wiki/Tree_rotation

    This makes tree rotations useful for rebalancing a tree. Consider the terminology of Root for the parent node of the subtrees to rotate, Pivot for the node which will become the new parent node, RS for the side of rotation and OS for the opposite side of rotation. For the root Q in the diagram above, RS is C and OS is P. Using these terms, the ...

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If we condense the skew entries into a vector, (x,y,z), then we produce a 90° rotation around the x-axis for (1, 0, 0), around the y-axis for (0, 1, 0), and around the z-axis for (0, 0, 1). The 180° rotations are just out of reach; for, in the limit as x → ∞ , ( x , 0, 0) does approach a 180° rotation around the x axis, and similarly for ...

  4. Right rotation - Wikipedia

    en.wikipedia.org/wiki/Right_rotation

    In a binary search tree, a right rotation is the movement of a node, X, down to the right.This rotation assumes that X has a left child (or subtree). X's left child, R, becomes X's parent node and R's right child becomes X's new left child.

  5. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  6. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    A BSP tree is traversed in a linear time, in an order determined by the particular function of the tree. Again using the example of rendering double-sided polygons using the painter's algorithm, to draw a polygon P correctly requires that all polygons behind the plane P lies in must be drawn first, then polygon P , then finally the polygons in ...

  7. B+ tree - Wikipedia

    en.wikipedia.org/wiki/B+_tree

    A simple B+ tree example linking the keys 1–7 to data values d 1-d 7. The linked list (red) allows rapid in-order traversal. This particular tree's branching factor is =4. Both keys in leaf and internal nodes are colored gray here. By definition, each value contained within the B+ tree is a key contained in exactly one leaf node.

  8. Tree shaking - Wikipedia

    en.wikipedia.org/wiki/Tree_shaking

    In computing, tree shaking is a dead code elimination technique that is applied when optimizing code. [1] Often contrasted with traditional single-library dead code elimination techniques common to minifiers, tree shaking eliminates unused functions from across the bundle by starting at the entry point and only including functions that may be executed.

  9. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    [1] The complete game tree for a game is the game tree starting at the initial position and containing all possible moves from each position; the complete tree is the same tree as that obtained from the extensive-form game representation. To be more specific, the complete game is a norm for the game in game theory.