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  2. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  4. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  5. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object.

  6. Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Gaussian_splatting

    Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.

  7. Splash Damage - Wikipedia

    en.wikipedia.org/wiki/Splash_Damage

    Splash Damage was formed in May [3] or June 2001 [1] by the creators of mods such as Quake 3 Fortress, who was then joined by a number of modders from the Team Fortress and Quake 3 modding scene. The studio began life working with Now TV and Gamer.tv , providing both custom maps and an in-game television production solution.

  8. Nickelodeon's splat is back, after more than a decade. Its ...

    www.aol.com/entertainment/nickelodeons-splat...

    The splat remained part of the network's identity as hits such as The Ren & Stimpy Show, Rugrats and Hey Dude cycled through. New episodes of The Ren & Stimpy Show aired on Nickelodeon from 1991 ...

  9. Extreme PaintBrawl - Wikipedia

    en.wikipedia.org/wiki/Extreme_Paintbrawl

    Extreme PaintBrawl is a paintball video game released for DOS/Windows on October 20, 1998. The game is considered to be one of the worst video games ever made. Extreme PaintBrawl was developed in two weeks using the Build engine; its soundtrack was composed by musician Todd Duane, [2] who sent his demo tracks to Head Games.