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  2. LeetCode - Wikipedia

    en.wikipedia.org/wiki/LeetCode

    LeetCode LLC, doing business as LeetCode, is an online platform for coding interview preparation. The platform provides coding and algorithmic problems intended for users to practice coding . [ 1 ] LeetCode has gained popularity among job seekers in the software industry and coding enthusiasts as a resource for technical interviews and coding ...

  3. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    A general-purpose language, Logo is widely known for its use of turtle graphics, in which commands for movement and drawing produced line or vector graphics, either on screen or with a small robot termed a turtle. The language was conceived to teach concepts of programming related to Lisp and only later to enable what Papert called "body ...

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Go is designed for the "speed of working in a dynamic language like Python" [239] and shares the same syntax for slicing arrays. Groovy was motivated by the desire to bring the Python design philosophy to Java. [240] Julia was designed to be "as usable for general programming as Python". [27]

  5. Integer overflow - Wikipedia

    en.wikipedia.org/wiki/Integer_overflow

    Integer overflow can be demonstrated through an odometer overflowing, a mechanical version of the phenomenon. All digits are set to the maximum 9 and the next increment of the white digit causes a cascade of carry-over additions setting all digits to 0, but there is no higher digit (1,000,000s digit) to change to a 1, so the counter resets to zero.

  6. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  7. Competitive programming - Wikipedia

    en.wikipedia.org/wiki/Competitive_programming

    Competitive programming or sport programming is a mind sport involving participants trying to program according to provided specifications. The contests are usually held over the Internet or a local network. Competitive programming is recognized and supported by several multinational software and Internet companies, such as Google, [1] [2] and ...

  8. Maximal munch - Wikipedia

    en.wikipedia.org/wiki/Maximal_munch

    In computer programming and computer science, "maximal munch" or "longest match" is the principle that when creating some construct, as much of the available input as possible should be consumed. The earliest known use of this term is by R.G.G. Cattell in his PhD thesis [ 1 ] on automatic derivation of code generators for compilers .

  9. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    The assignment problem consists of finding, in a weighted bipartite graph, a matching of maximum size, in which the sum of weights of the edges is minimum. If the numbers of agents and tasks are equal, then the problem is called balanced assignment , and the graph-theoretic version is called minimum-cost perfect matching .