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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  3. List of commercial video games with available source code ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [227] The successor's engine, X-ray 1.6.02, became available too. [ 228 ] [ 229 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...

  4. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    3DT – 3D Topicscape, the database in which the meta-data of a 3D Topicscape is held, it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information, and computer files ATY – 3D Topicscape file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as ...

  5. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texture-mapped polygons. When Outcast was developed, the term "voxel engine", when applied to computer games, commonly referred to a ray casting engine (for example the VoxelSpace engine).

  6. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective texture mapping is useful in a variety of lighting techniques and it is the starting point for shadow mapping .

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  8. S.T.A.L.K.E.R.: Shadow of Chernobyl - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Shadow_of...

    The X-Ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering , parallax and normal mapping , soft shadows , motion blur , widescreen support, weather effects and day/night cycles.

  9. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    POV-Ray 3.6 is distributed in compiled format for Mac, Windows and Linux. Support for Intel Macs is not available in the Mac version, but since Mac OS X is a version of Unix the Linux version can be compiled on it. The 3.7 versions with SMP support are officially supported for Windows and Linux.

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