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Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...
A high-mass X-ray binary (HMXB) is a binary star system that is strong in X rays, and in which the normal stellar component is a massive star: usually an O or B star, a blue supergiant, or in some cases, a red supergiant or a Wolf–Rayet star. The compact, X-ray emitting, component is a neutron star or black hole. [1]
Be/X-ray binaries belong to the high-mass X-ray binary category. The optical companion is a non-supergiant, fast-rotating Be type star with emission lines indicating luminosity class III-V. Most BeXRBs have eccentric orbits and contain a neutron star, confirmed through X-ray pulsations. [2] BeXRBs are classified as either transient or persistent.
A screenshot of Kirby and the Forgotten Land, featuring Kirby rolling down a hill after ingesting a pipe, using the 'Mouthful Mode' as introduced in this game. Kirby and the Forgotten Land is the first platform game in the series with full 3D gameplay, where the player must guide Kirby through various different stages to save the Waddle Dees at the end.
In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [227] The successor's engine, X-ray 1.6.02, became available too. [ 228 ] [ 229 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective texture mapping is useful in a variety of lighting techniques and it is the starting point for shadow mapping .
A celestial map by the Dutch cartographer Frederik de Wit, 1670. A star chart is a celestial map of the night sky with astronomical objects laid out on a grid system. They are used to identify and locate constellations, stars, nebulae, galaxies, and planets. [1] They have been used for human navigation since time immemorial. [2]
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