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  2. Charlie Charlie challenge - Wikipedia

    en.wikipedia.org/wiki/Charlie_Charlie_Challenge

    The Charlie Charlie challenge is a divination game in which the putative answer to a yesno question is found by waiting for a balanced pencil to point towards the word "Yes" or "No" written on a sheet of paper.

  3. 275 Fun Yes or No Questions for Every Social Situation - AOL

    www.aol.com/275-fun-yes-no-questions-152000111.html

    134. Can you run fast? 135. Do you like nature walks? 136. Have you ever cheated while playing a game? 137. Do you listen well to your parents? 138. Is it hard to fall asleep? 139. Do you like ...

  4. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.

  5. 20Q - Wikipedia

    en.wikipedia.org/wiki/20Q

    The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Play free online Puzzle games and chat with others in real-time and with NO downloads and NOTHING to install.

  8. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...

  9. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser , in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall .