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  2. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    Once this is done, the images around the matched patterns quickly become clear as the brain matches additional patterns using roughly the same degree of convergence. A type of wallpaper autostereogram featuring 3D objects instead of flat patterns The bottom part of this autostereogram is free of 3D images. It is easier to trick the brain into ...

  3. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    Bitmap textures are digital images that represent surfaces, materials, patterns, or pictures. These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [1] or GIMP, [2] or simply by scanning an image and, if necessary, retouching it on a personal computer. Bitmap images are made up of tiny dots ...

  4. Thingiverse - Wikipedia

    en.wikipedia.org/wiki/Thingiverse

    OpenSCAD is a free and open source software that uses scripting to design 3D objects. [16] Many 3D printers can be upgraded with 3D-printed parts. Thingiverse users produce many improvements and modifications for a variety of platforms. Popular examples of community-based 3D printer projects include the RepRap project and the Contraptor project ...

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [1]

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

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