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  2. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...

  3. Java bytecode - Wikipedia

    en.wikipedia.org/wiki/Java_bytecode

    Each bytecode is composed of one byte that represents the opcode, along with zero or more bytes for operands. [ 5 ] : 2.11 Of the 256 possible byte-long opcodes , as of 2015 [update] , 202 are in use (~79%), 51 are reserved for future use (~20%), and 3 instructions (~1%) are permanently reserved for JVM implementations to use.

  4. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...

  5. For each - Wikipedia

    en.wikipedia.org/wiki/For_each

    For each may refer to: In mathematics, Universal quantification. Also read as: "for all" In computer science, foreach loop; See also. Each (disambiguation)

  6. Quasigroup - Wikipedia

    en.wikipedia.org/wiki/Quasigroup

    This states that, for each a and b in Q, there exist unique elements x and y in Q such that both a ∗ x = b y ∗ a = b. hold. (In other words: Each element of the set occurs exactly once in each row and exactly once in each column of the quasigroup's multiplication table, or Cayley table.

  7. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  8. Java (software platform) - Wikipedia

    en.wikipedia.org/wiki/Java_(software_platform)

    The Java platform is a suite of programs that facilitate developing and running programs written in the Java programming language. A Java platform includes an execution engine (called a virtual machine), a compiler and a set of libraries; there may also be additional servers and alternative libraries that depend on the requirements.

  9. Peephole optimization - Wikipedia

    en.wikipedia.org/wiki/Peephole_optimization

    Peephole optimization is an optimization technique performed on a small set of compiler-generated instructions, known as a peephole or window, [1] [2] that involves replacing the instructions with a logically equivalent set that has better performance.