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  2. LostMagic - Wikipedia

    en.wikipedia.org/wiki/LostMagic

    The gameplay of LostMagic primarily features a magic system and the use of captured monsters as soldiers. Since mages, such as the one the player controls, cannot physically attack, they rely on magic to do so. The player can use various magical spells by drawing runes on the DS's touch screen; drawing them accurately results in more powerful ...

  3. Grimoire - Wikipedia

    en.wikipedia.org/wiki/Grimoire

    This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...

  4. Fantasy Hero - Wikipedia

    en.wikipedia.org/wiki/Fantasy_Hero

    Fantasy Hero uses the rules of the Hero System for character creation and combat, adapted for the fantasy genre by adding rules for magic items, spells, and fantastical creatures. The first edition published in 1985, also includes two short sample adventures, as well as rules for converting other role-playing games to Fantasy Hero .

  5. Magic of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Magic_of_Faerûn

    This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Pow-Wows; or, Long Lost Friend - Wikipedia

    en.wikipedia.org/wiki/Pow-Wows;_or,_Long_Lost_Friend

    A Pennsylvania Dutch variant, c. 1790, of the Sator Square, one of the spells in The Long Lost Friend. Pow-Wows; or, Long Lost Friend is a book by John George Hohman published in 1820. Hohman was a Pennsylvania Dutch healer; the book is a collection of home- and folk-remedies, as well as spells and talismans.

  8. Necronomicon - Wikipedia

    en.wikipedia.org/wiki/Necronomicon

    Statue of H. P. Lovecraft, the author who created the Necronomicon as a fictional grimoire and featured it in many of his stories. The Necronomicon, also referred to as the Book of the Dead, or under a purported original Arabic title of Kitab al-Azif, is a fictional grimoire (textbook of magic) appearing in stories by the horror writer H. P. Lovecraft and his followers.

  9. History of magic - Wikipedia

    en.wikipedia.org/wiki/History_of_magic

    Such spells as 26–30, and sometimes spells 6 and 126, relate to the heart and were inscribed on scarabs. [38] The texts and images of the Book of the Dead were magical as well as religious. Magic was as legitimate an activity as praying to the gods, even when the magic was aimed at controlling the gods themselves. [39]

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