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Thaumaturgy (/ ˈ θ ɔː m ə t ɜːr dʒ i / ⓘ), derived from the Greek words thauma (wonder) and ergon (work), refers to the practical application of magic to effect change in the physical world. Historically, thaumaturgy has been associated with the manipulation of natural forces, the creation of wonders, and the performance of magical ...
Sleight of hand (also known as prestidigitation or legerdemain (listen ⓘ) refers to fine motor skills when used by performing artists in different art forms to entertain or manipulate. It is closely associated with close-up magic, card magic, card flourishing and stealing. Because of its heavy use and practice by magicians, sleight of hand is ...
Theurgy(/ˈθiːɜːrdʒi/; from Greek θεουργίαtheourgía), also known as divine magic, is one of two major branches of the magicalarts,[1]the other being practical magicor thaumaturgy. [2][3]Theurgy describes the ritual practicesassociated with the invocationor evocationof the presenceof one or more deities, especially with the goal of ...
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Authentic Thaumaturgy is a set of rules for portraying magic in role-playing games, written by Isaac Bonewits. The first edition was published by Chaosium in 1978. [ 1 ] A substantially expanded edition was published by Steve Jackson Games in 1998.
Druid. For other uses, see Druid (disambiguation). A druid was a member of the high-ranking priestly class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no written accounts.
Hermeticism. Hermeticism, or Hermetism, is a philosophical and religious tradition rooted in the teachings attributed to Hermes Trismegistus, a syncretic figure combining elements of the Greek god Hermes and the Egyptian god Thoth. [a] This system encompasses a wide range of esoteric knowledge, including aspects of alchemy, astrology, and ...
Packet trick – a card magic effect involving a small quantity of cards. Palm – to secretly hold an object in the hand in a manner which is unnoticeable. Pass – a secret move to transpose the halves of a pack* a way to secretly cut a deck of cards. Patter – The dialogue used in the performance of an effect.