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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer programming, a loop counter is a control variable that controls the iterations of a loop (a computer programming language construct). It is so named because most uses of this construct result in the variable taking on a range of integer values in some orderly sequences (example., starting at 0 and end at 10 in increments of 1)

  3. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    For loop. Foreach loop. Infinite loop. Control flow. v. t. e. In most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The while loop can be thought of as a repeating if statement.

  4. Iteration - Wikipedia

    en.wikipedia.org/wiki/Iteration

    Some types of programming languages, known as functional programming languages, are designed such that they do not set up a block of statements for explicit repetition, as with the for loop. Instead, those programming languages exclusively use recursion. Rather than call out a block of code to be repeated a pre-defined number of times, the ...

  5. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    Infinite loop. Control flow. v. t. e. In computer programming, an infinite loop (or endless loop) [1][2] is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug. It may be intentional.

  6. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  7. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    Appearance. In computer science, the event loop (also known as message dispatcher, message loop, message pump, or run loop) is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally blocks the ...

  8. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Wikibooks has a book on the topic of: Lua Programming. Lua is commonly described as a " multi-paradigm " language, providing a small set of general features that can be extended to fit different problem types. Lua does not contain explicit support for inheritance, but allows it to be implemented with metatables.

  9. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Iterator. In computer programming, an iterator is an object that progressively provides access to each item of a collection, in order. [1][2][3] A collection may provide multiple iterators via its interface that provide items in different orders, such as forwards and backwards. An iterator is often implemented in terms of the structure ...