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The game puts the player in a fighter plane, dog fighting other planes. Once the player takes too many hits or the game-timer runs out the game is over. The player earns more time and advances stages by achieving goals that are set in each stage. The player initially starts with limited armament which is replenished by completing missions.
Out-of-plane maneuvers are not only used to provide a reduction in turn radius, but also causes the fighter to fly a longer path in relation to the direction of travel. A maneuver such as a high Yo-Yo is used to slow closure and to bring the fighter into lag pursuit, while a low Yo-Yo is used to increase closure and to bring the fighter into ...
Combat is a 1977 video game by Atari, Inc. for the Atari Video Computer System (later renamed the Atari 2600). In the game, two players controlling either a tank, a biplane, or a jet fire missiles at each other for two minutes and sixteen seconds. Points are scored by hitting the opponent, and the player with more points when the time runs out ...
Fighter Bomber (video game) Fighter Duel; Fighter Duel Pro 2; Fighter Duel: Corsair vs. Zero; Fighter Pilot (1983 video game) Fighter Pilot (video game) Fighter Wing; Fire Blade (video game) Firefox (video game) Firestorm: Thunderhawk 2; First Eagles: The Great War 1918; First Over Germany; Flanker 2.0; Fleet Defender; Flight of the Intruder ...
The game features aircraft of Germany, Japan, the United Kingdom and the United States. Each fighter is described by four ratings: performance (number of maneuvers its pilot can have at any one time), horsepower (number of new maneuvers the aircraft gains each turn), bursts (how much firepower the plane has) and airframe (how much damage the ...
Battlezone is a first-person shooter tank combat game released for arcades in November 1980 by Atari, Inc. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape.
Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 (Falcon 3.0: Hornet: Naval Strike Fighter) and the MiG-29 (MiG-29: Deadly Adversary of Falcon 3.0) that could be played as stand-alone games or integrated ...
However, many games solve this boundary problem by wrapping the game world as a sphere. [18] Although these games strive for a great deal of realism, they often simplify or abstract certain elements to reach a wider audience. Many modern fighter aircraft have hundreds of controls, and flight simulator games usually simplify these controls ...