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A finned air cooled heatsink with fan clipped onto a CPU, with a smaller passive heatsink without fan in the background A 3-fan heatsink mounted on a video card to maximize cooling efficiency of the GPU and surrounding components Commodore 128DCR computer's switch-mode power supply, with a user-installed 60 mm cooling fan. Vertical aluminium ...
For example, a 900-watt power supply with the 80 Plus Silver efficiency rating (which means that such a power supply is designed to be at least 85% efficient for loads above 180 W) may only be 73% efficient when the load is lower than 100 W, which is a typical idle power for a desktop computer. Thus, for a 100 W load, losses for this supply ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
ENIAC @ 100 kHz in 1945 0.004 [34] (~0.00000003 FLOPS/W) 48-bit processor @ 208 kHz in CDC 1604 in 1960 60-bit processor @ 10 MHz in CDC 6600 in 1964 0.3 (FP60) 60-bit processor @ 10 MHz in CDC 7600 in 1967 1.0 (FP60) Cray-1 @ 80 MHz in 1976 2 (700 FLOPS/W) CDC Cyber 205 @ 50 MHz in 1981 FORTRAN compiler (ANSI 77 with vector extensions) 8 16
The game is a 1v1 fighting game in the vein of Street Fighter II, but in Asuka 120% each character employs a fighting style and techniques unique to each club as opposed to particular martial arts. The game has a standard input system for special moves across the entire cast which had not been seen in other fighting games at the time. [ 1 ]
Cotton 100% is a scrolling shooter game similar to Cotton: Fantastic Night Dreams where players assume role of the young witch Cotton who, alongside her fairy companion Silk, travels seven increasingly difficult levels through a fantasy dream-like world on a quest to defeat several monsters and get her Willow candy.
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In 2001, over 3000 games were released for PC; and from about 100 games turning profit only about 50 made significant profit. [72] In the early 2000s it became increasingly common to use middleware game engines, such as Quake engine or Unreal Engine. [74] In the early 2000s, also mobile games started to gain popularity.