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[3] [88] "We don't have a specific frame rate target for Xbox One X, although the game does run at higher frame rates than the base Xbox One, even at 1800p resolution. We will be using Ultra textures on Xbox One X. We are also increasing the resolution of our shadow maps and shadow draw distance." Kingdom Come: Deliverance: Available [24]
FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. [1] [2]
Games removed from store can still be played if a disc copy is owned or downloaded prior to removal. All original Xbox games run at four times the original resolution on Xbox One and Xbox One S consoles (up to 960p), nine times on Xbox Series S (up to 1440p), and sixteen times on Xbox One X and Xbox Series X (up to 1920p). [60]
Microsoft first teased the Xbox One X, ... The console also supports AMD's FreeSync technology, 1440p resolution, and/or 120 Hz refresh rate on compatible displays.
The top of the Xbox, disassembled. It uses a standard DVD-ROM and Hard-disk drive via Parallel ATA. Storage media 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM; 8 or 10 GB, 3.5 in, 5,400 RPM hard disk formatted to 8 GB with FATX file system; Optional 8 MB memory card for saved game file transfer
Support for 120 Hz refresh rate; support for "Groups" for managing games and pings; improved Family Settings; captive portal connectivity support [74] [75] September 2020: Interface updates across Xbox One, Xbox Series X/S, Xbox Game Pass, and Xbox mobile apps to improve performance [76] [77] [78] November 2020
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The Xbox Series S is comparable in its hardware to the Xbox Series X, similar to how the Xbox One S relates to the Xbox One X, but has less processing power. While it runs the same CPU with slightly slower clock frequencies, it uses a slower GPU, a custom RDNA2 with 20 CUs at 1.55 GHz for 4.006 TFLOPS, compared to 12.155 TFLOPS of the Series X.
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