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  2. 2–3 tree - Wikipedia

    en.wikipedia.org/wiki/2–3_tree

    In computer science, a 23 tree is a tree data structure, where every node with children (internal node) has either two children (2-node) and one data element or three children (3-node) and two data elements. A 23 tree is a B-tree of order 3. [1] Nodes on the outside of the tree have no children and one or two data elements. [2] [3] 23 ...

  3. Treap - Wikipedia

    en.wikipedia.org/wiki/Treap

    The treap was first described by Raimund Seidel and Cecilia R. Aragon in 1989; [1] [2] its name is a portmanteau of tree and heap. It is a Cartesian tree in which each key is given a (randomly chosen) numeric priority. As with any binary search tree, the inorder traversal order of the nodes is the same as the sorted order of the keys. The ...

  4. Random binary tree - Wikipedia

    en.wikipedia.org/wiki/Random_binary_tree

    For instance, if the three keys 1,3,2 are inserted into a binary search tree in that sequence, the number 1 will sit at the root of the tree, the number 3 will be placed as its right child, and the number 2 as the left child of the number 3.

  5. Pinball Number Count - Wikipedia

    en.wikipedia.org/wiki/Pinball_Number_Count

    Many forest animals pass the ball around. A unicycling teddy bear, a giant frog, a monkey, a pelican, a kangaroo, a big gopher, a second brown bear in a tree, two more unicycling brown bears and a unicycling raccoon who drops it into the hole. Number 8 is the only segment where the ball doesn't enter the scene immediately. Solo: Electric Guitar

  6. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    The use of octrees for 3D computer graphics was pioneered by Donald Meagher at Rensselaer Polytechnic Institute, described in a 1980 report "Octree Encoding: A New Technique for the Representation, Manipulation and Display of Arbitrary 3-D Objects by Computer", [1] for which he holds a 1995 patent (with a 1984 priority date) "High-speed image generation of complex solid objects using octree ...

  7. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot 2.0 was released on 23 February 2016, adding better scene instancing and inheritance, a new file system browser, multiple scene editing, and an enhanced debugger. [65] [7] This was followed by version 2.1 in August 2016, which introduced an asset database, profiler, and plugin API. [66] Godot 3

  8. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door 2 and the host opens door 3 is ⁠ 1 / 3 ⁠ × 1 = ⁠ 1 / 3 ⁠. These are the only cases where the host opens door 3, so if the player has picked door 1 and the host opens door 3, the car is ...

  9. 17-animal inheritance puzzle - Wikipedia

    en.wikipedia.org/wiki/17-animal_inheritance_puzzle

    A variant of the story has been told with 11 camels, to be divided into 12, 1 ⁄ 4, and 1 ⁄ 6. [22] [23] Another variant of the puzzle appears in the book The Man Who Counted, a mathematical puzzle book originally published in Portuguese by Júlio César de Mello e Souza in 1938. This version starts with 35 camels, to be divided in the ...