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  2. Gomoku - Wikipedia

    en.wikipedia.org/wiki/Gomoku

    This applies to both free-style gomoku and standard gomoku without any opening rules. It seems very likely that black wins on larger boards too. In any size of a board, freestyle gomoku is an m,n,k-game, hence it is known that the first player can force a win or a draw. In 2001, Allis's winning strategy was also approved for renju, a variation ...

  3. Renju - Wikipedia

    en.wikipedia.org/wiki/Renju

    Renju has its origins in gomoku and therefore shares most of its rules. There are two key differences between these games, however. First, renju has the rule of forbidden moves to limit Black's advantage, something gomoku does not have. Second, renju utilizes special opening rules to balance the starting positions of games.

  4. m,n,k-game - Wikipedia

    en.wikipedia.org/wiki/M,n,k-game

    An m,n,k-game is an abstract board game in which two players take turns in placing a stone of their color on an m-by-n board, the winner being the player who first gets k stones of their own color in a row, horizontally, vertically, or diagonally. [1] [2] Thus, tic-tac-toe is the 3,3,3-game and free-style gomoku is the 15,15,5-game.

  5. Connect6 - Wikipedia

    en.wikipedia.org/wiki/Connect6

    Then, the number of grids chosen to put one stone is about 300, and the number of choices of one move is about () or 45,000. Thus, the game-tree complexity is about () ≈ 10 140, much higher than that for Gomoku. Alternatively, if one assumes that the total number of stones placed (instead of the number of moves) is the same as that for Gomoku ...

  6. Pente - Wikipedia

    en.wikipedia.org/wiki/Pente

    Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. [1] [2] A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and capture them by flanking them on either side.

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  8. Games played with Go equipment - Wikipedia

    en.wikipedia.org/wiki/Games_played_with_Go_equipment

    Gomoku, ninuki-renju and its close relative pente; Connect6, similar to naughts and crosses (tic-tac-toe), but requires connecting six in a row, and with two stones per move; Gonnect; Capture go; Alea evangelii

  9. Renju opening pattern - Wikipedia

    en.wikipedia.org/wiki/Renju_opening_pattern

    Since the second move is to be played in the center 3x3 square, the white stone must be adjacent (vertically, horizontally or diagonally) to the first move. It is clear that due to symmetry any legal opening pattern will fall into one of the following categories: Indirect openings - 2nd move is diagonally adjacent to the 1st move