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EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles graphics context management, surface / buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."
It shares much of the drawing code with the Xglx server, but the initialization of the OpenGL drawable and context management is handled by the EGL API developed by Khronos (EGL is a window system-independent equivalent to the GLX and WGL APIs, which respectively enable OpenGL support in X and Microsoft Windows).
dconf is a low-level configuration system and settings management tool. Its main purpose is to provide a back end to GSettings on platforms that don't already have configuration storage systems. It depends on GLib. It is part of GNOME as of version 3, and is a replacement for GConf.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).
There are two graphics hardware drivers: one resides inside of the X display server.There have been several designs of this driver. The current one splits it in two portions: DIX (Device-Independent X) and DDX (Device-Dependent X) Glamor will simplify the X server, and libGL-fglrx-glx [needs update] could use the libDRM of the radeon open-source driver instead of the proprietary binary blob.
freeglut is an open-source alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. freeglut is intended to be a full replacement for GLUT, and has only a few differences.
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EGL (Enterprise Generation Language), originally developed by IBM and now available as the EDT (EGL Development Tools) [1] open source project under the Eclipse Public License (EPL), is a programming technology designed to meet the challenges of modern, multi-platform application development by providing a common language and programming model across languages, frameworks, and runtime platforms.