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  2. Algebraic notation (chess) - Wikipedia

    en.wikipedia.org/wiki/Algebraic_notation_(chess)

    Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [ 1 ] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE , [ 2 ] the ...

  3. Shannon number - Wikipedia

    en.wikipedia.org/wiki/Shannon_number

    Claude Shannon. The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.

  4. Chess notation - Wikipedia

    en.wikipedia.org/wiki/Chess_notation

    Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems.

  5. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    Some correspondence organizations draw a distinction in their rules between utilizing chess engines which calculate a position in real time and the use of a precomputed database stored on a computer. Use of an endgame tablebase might be permitted in a live game even if engine use is forbidden.

  6. Portable Game Notation - Wikipedia

    en.wikipedia.org/wiki/Portable_Game_Notation

    Portable Game Notation (PGN) is a standard plain text format for recording chess games (both the moves and related data), which can be read by humans and is also supported by most chess software. This article uses algebraic notation to describe chess moves.

  7. Lucena position - Wikipedia

    en.wikipedia.org/wiki/Lucena_position

    A position where white wins with optimal play, regardless of who has the next move The Lucena position is a position in chess endgame theory where one side has a rook and a pawn and the defender has a rook.

  8. Threefold repetition - Wikipedia

    en.wikipedia.org/wiki/Threefold_repetition

    and then Fischer wrote his next move 34. Qe2 (third time) ½-½. on his scoresheet, which is the third appearance of the position with Black to move, and he claimed a draw. [12] At first Petrosian was not aware of what was going on. Incidentally, this was the first time a draw by threefold repetition had been claimed in his career.

  9. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.

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