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The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
Seamless3d is a NURBS based modelling and animation software with much of the focus on creating avatars optimized for real-time animation. It is free, open source under the MIT license. Showplace is a 3D computer graphics program which was released in the 1990s by Pixar with versions for Macintosh and Microsoft Windows.
in C++, the papyrus Canvas library which renders using the Cairo (graphics) library; in C, crcanvas, a GTK canvas widget which renders using the Cairo (graphics) library; in C, GooCanvas, a GTK canvas widget which renders using the Cairo (graphics) library; Proprietary canvas libraries include, for example: the Microsoft Windows Win32 Canvas
Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different backends. Cairo uses hardware acceleration [4] when available.
The software is free to download and use, however, it works closely with Amazon services. ... Engine for 2D action/strategy platformers with 3D graphics OpenMW: C++ ...
Toonloop is a software application for live stop-motion animation. [3] " Live" means that the animation is constantly playing while being edited. Toonloop allows animators to create stop-motion animation, pixilation, and other animation techniques and the result is constantly seen while the user is adding images to the animation.
OpenFrameworks' emphasis on creative coding is similar to the Processing language in that both projects present a simplified interface to powerful libraries for media, hardware and communication. openFrameworks's main difference from Processing is that it is written in C++, instead of Java. Users will find many similarities between the two ...