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  2. Video game packaging - Wikipedia

    en.wikipedia.org/wiki/Video_game_packaging

    Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic .

  3. IndieBox - Wikipedia

    en.wikipedia.org/wiki/IndieBox

    All games are packaged in a physical game box similar to software titles in the 1980s and 1990s. [2] IndieBox was founded by John Carter, Jason Blank, and James Morgan, and are assisted by various teams of volunteers to help with design, packaging, and shipping.

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    One of the roles of a designer is being a writer, often employed part-time to conceive the game's narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. [92] [93] [94] In larger projects, there are often separate designers for various parts of the game, such as, game mechanics, user ...

  5. Computer and video game packaging - Wikipedia

    en.wikipedia.org/?title=Computer_and_video_game...

    From Wikipedia, the free encyclopedia. Redirect page. Redirect to: Video game packaging; Retrieved from "https: ...

  6. Next Generation (magazine) - Wikipedia

    en.wikipedia.org/wiki/Next_Generation_(magazine)

    What makes a Good Game v3 #32 (August 1997) Video game packaging: v3 #33 (September 1997) Design documents: v3 #34 (October 1997) The future of game consoles: v3 #35 (November 1997) 25 Breakthrough Games v3 #36 (December 1997) Independent game developers: v4 #37 (January 1998) The most important people in the American video game industry v4 #38 ...

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  8. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]

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