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Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic .
All games are packaged in a physical game box similar to software titles in the 1980s and 1990s. [2] IndieBox was founded by John Carter, Jason Blank, and James Morgan, and are assisted by various teams of volunteers to help with design, packaging, and shipping.
One of the roles of a designer is being a writer, often employed part-time to conceive the game's narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. [92] [93] [94] In larger projects, there are often separate designers for various parts of the game, such as, game mechanics, user ...
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What makes a Good Game v3 #32 (August 1997) Video game packaging: v3 #33 (September 1997) Design documents: v3 #34 (October 1997) The future of game consoles: v3 #35 (November 1997) 25 Breakthrough Games v3 #36 (December 1997) Independent game developers: v4 #37 (January 1998) The most important people in the American video game industry v4 #38 ...
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Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]
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