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Windows Script Host may be used for a variety of purposes, including logon scripts, administration and general automation. Microsoft describes it as an administration tool. [5] WSH provides an environment for scripts to run – it invokes the appropriate script engine and provides a set of services and objects for the script to work with. [5]
ZeroBrane Studio is a cross-platform application written in Lua that runs on Windows (Windows XP+), Linux, and macOS (10.9+) operating systems. It uses the wxWidgets toolkit and the Scintilla component for file editing.
Vim has Lua scripting support starting with version 7.3. [33] VLC media player uses Lua to provide scripting support. Warframe uses Lua for HUD purposes and several other UI operations; Waze uses Lua internally. waze-4-35-0-15.apk includes Lua 5.3.3. WeeChat IRC client allows scripts to be written in Lua.
Lua, Script Canvas Yes 3D Windows, macOS, iOS, Linux, Android: Apache 2.0 MIT License: 3D rendering engine used by New World and several other games Odyssey Engine:
Also, unlike wp:templates which can be run interactively by edit-preview, the Lua script must be tested by show-preview (or run preview) of another page which uses a template which #invokes the Lua module being edited. In general, make one small change at a time, do a run show-preview, and save after a few good changes to have a version to ...
Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.
Clicking on an icon or running from the command line, a script, the Run dialogue, etc. will by default run a plain text file containing the code. A Windows Script File (.wsf) is an XML file that can contain more than one script in more than one language in addition to other elements, and are executed by the Windows Script Host. [3]
This program creates a Lua state, passes the Lua state to IUPLua for initialization, and then opens and executes a Lua script against the Lua state. Or, the entire IUP state can be dynamically loaded via use of a Lua require or package.loadlib of IUPLua. The script(s) can later be compiled with the Lua compiler if needed.