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  2. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  3. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Projection is a transformation used to represent a 3D model in a 2D space. The two main types of projection are orthographic projection (also called parallel) and perspective projection . The main characteristic of an orthographic projection is that parallel lines remain parallel after the transformation.

  4. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  5. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    An example function is gluOrtho2D which defines a two dimensional orthographic projection matrix. The GLU specification was last updated in 1998, and it depends on features which were deprecated with the release of OpenGL 3.1 in 2009. [1] Specifications for GLU are still available here

  6. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    Among parallel projections, orthographic projections are seen as the most realistic, and are commonly used by engineers. On the other hand, certain types of oblique projections (for instance cavalier projection, military projection) are very simple to implement, and are used to create quick and informal pictorials of objects.

  7. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    Classification of Axonometric projection and some 3D projections "Axonometry" means "to measure along the axes". In German literature, axonometry is based on Pohlke's theorem, such that the scope of axonometric projection could encompass every type of parallel projection, including not only orthographic projection (and multiview projection), but also oblique projection.

  8. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Classification of Multiview orthographic projection and some 3D projections. First-angle projection: In this type of projection, the object is imagined to be in the first quadrant. Because the observer normally looks from the right side of the quadrant to obtain the front view, the objects will come in between the observer and the plane of ...

  9. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    Gott, Goldberg and Vanderbei’s double-sided disk map was designed to minimize all six types of map distortions. Not properly "a" map projection because it is on two surfaces instead of one, it consists of two hemispheric equidistant azimuthal projections back-to-back. [5] [6] [7] 1879 Peirce quincuncial: Other Conformal Charles Sanders Peirce