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  2. Quadratic function - Wikipedia

    en.wikipedia.org/wiki/Quadratic_function

    To convert the standard form to factored form, one needs only the quadratic formula to determine the two roots r 1 and r 2. To convert the standard form to vertex form, one needs a process called completing the square. To convert the factored form (or vertex form) to standard form, one needs to multiply, expand and/or distribute the factors.

  3. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    The quadratic formula can equivalently be written using various alternative expressions, for instance = (), which can be derived by first dividing a quadratic equation by ⁠ ⁠, resulting in ⁠ + + = ⁠, then substituting the new coefficients into the standard quadratic formula.

  4. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    In mathematics, a quadratic equation (from Latin quadratus 'square') is an equation that can be rearranged in standard form as [1] + + =, where the variable x represents an unknown number, and a, b, and c represent known numbers, where a ≠ 0. (If a = 0 and b ≠ 0 then the equation is linear, not quadratic.)

  5. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    An extreme point or vertex of this polytope is known as basic feasible solution (BFS). It can be shown that for a linear program in standard form, if the objective function has a maximum value on the feasible region, then it has this value on (at least) one of the extreme points. [10]

  6. Simplex - Wikipedia

    en.wikipedia.org/wiki/Simplex

    Begin with the standard (n − 1)-simplex which is the convex hull of the basis vectors. By adding an additional vertex, these become a face of a regular n-simplex. The additional vertex must lie on the line perpendicular to the barycenter of the standard simplex, so it has the form (α/n, ..., α/n) for some real number α.

  7. Vertex (curve) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(curve)

    In the geometry of plane curves, a vertex is a point of where the first derivative of curvature is zero. [1] This is typically a local maximum or minimum of curvature, [ 2 ] and some authors define a vertex to be more specifically a local extremum of curvature. [ 3 ]

  8. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    The simplex algorithm and its variants fall in the family of edge-following algorithms, so named because they solve linear programming problems by moving from vertex to vertex along edges of a polytope. This means that their theoretical performance is limited by the maximum number of edges between any two vertices on the LP polytope.

  9. Quartic function - Wikipedia

    en.wikipedia.org/wiki/Quartic_function

    The reducible quadratics, in turn, may be determined by expressing the quadratic form λF 1 + μF 2 as a 3×3 matrix: reducible quadratics correspond to this matrix being singular, which is equivalent to its determinant being zero, and the determinant is a homogeneous degree three polynomial in λ and μ and corresponds to the resolvent cubic.