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Buffy the Vampire Slayer: The Quest for Oz is a platform game developed by Indiagames for the mobile phone. Released in 2004, [1] it is the fifth video game and first mobile game in the franchise. It takes Buffy on a mission to rescue Oz through five levels of Drusilla's mansion. [2]
Fortunately, Buffy the Vampire Slayer is an exception." [23] Entertainment Weekly gave it a B and said that "as vampire videogames go, Slayer doesn't suck." [24] Maxim gave it seven out of ten and called it "eye-popping". [26] GameSpot named Buffy the runner-up for its August 2002 "Xbox Game of the Month" award. [27]
Buffy the Vampire Slayer is a side-scrolling beat 'em up game divided into eight levels, which include a mansion, a cemetery, and the Sunnydale zoo. [1] The player controls Buffy Summers, a Slayer destined to fight vampires, demons, and other supernatural entities.
The game also includes many references to previous episodes of both Buffy the Vampire Slayer and Angel, including Faith being in jail and Giles' days as Ripper. The game extends an idea from a previous game : that of bringing back dead characters (the Master returned in a previous game), by bringing back Sid the Dummy , Kakistos , Adam, and ...
"Buffy the Vampire Slayer" aired from 1997 to 2003 and told the story of a teenage girl in California whose destiny was fighting vampires and other monsters to ultimately save the world. The show ...
Set in Buffy the Vampire Slayer ' s fourth season, [note 6] Wrath of the Darkhul King follows Buffy Summers, a Slayer destined to fight vampires, demons, and other supernatural entities. The game focuses on the Darkhul King—a demonic warlord who ruled the Earth for over 500 years before the sorceress Elnara trapped him in his own dimension ...
“Buffy the Vampire Slayer” ran from 1997 to 2003 and was adapted from the 1992 film of the same name. It centered around Gellar as Buffy, a teenage girl tasked with fighting off vampires and ...
The Buffy the Vampire Slayer Core Rulebook was published in 2002, while the Angel Corebook followed in 2003. Both games use a streamlined (or Cinematic) version of Eden Studios' popular Unisystem game engine, also featured in CJ Carella's WitchCraft and All Flesh Must Be Eaten, two of Eden's better-known
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