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  2. Reverse video - Wikipedia

    en.wikipedia.org/wiki/Reverse_video

    A value of 1 becomes 254, 2 of 253, and so on: n is swapped for r - n, for r levels of brightness. This is occasionally called a ones' complement. If the source image is of middle brightness, reverse video can be difficult to see, 127 becomes 128 for example, which is only one level of brightness different.

  3. 1-vs-2 cycles problem - Wikipedia

    en.wikipedia.org/wiki/1-vs-2_cycles_problem

    The 1-vs-2 cycles conjecture or 2-cycle conjecture is an unproven computational hardness assumption asserting that solving the 1-vs-2 cycles problem in the massively parallel communication model requires at least a logarithmic number of rounds of communication, even for a randomized algorithm that succeeds with high probability (having a ...

  4. Exchange matrix - Wikipedia

    en.wikipedia.org/wiki/Exchange_matrix

    An exchange matrix is the simplest anti-diagonal matrix.; Any matrix A satisfying the condition AJ = JA is said to be centrosymmetric.; Any matrix A satisfying the condition AJ = JA T is said to be persymmetric.

  5. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    For a CRT, the gamma that relates brightness to voltage is usually in the range 2.35 to 2.55; video look-up tables in computers usually adjust the system gamma to the range 1.8 to 2.2, [1] which is in the region that makes a uniform encoding difference give approximately uniform perceptual brightness difference, as illustrated in the diagram at ...

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    mail.aol.com

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  7. Reverse divisible number - Wikipedia

    en.wikipedia.org/wiki/Reverse_divisible_number

    This happens trivially when n is a palindromic number; the nontrivial reverse divisors are 1089, 2178, 10989, 21978, 109989, 219978, 1099989, 2199978, ... (sequence A008919 in the OEIS). For instance, 1089 × 9 = 9801, the reversal of 1089, and 2178 × 4 = 8712, the reversal of 2178.

  8. Bit-reversal permutation - Wikipedia

    en.wikipedia.org/wiki/Bit-reversal_permutation

    0 8 4 12 2 10 6 14 1 9 5 13 3 11 7 15 Each permutation in this sequence can be generated by concatenating two sequences of numbers: the previous permutation, with its values doubled, and the same sequence with each value increased by one.

  9. 180-degree rule - Wikipedia

    en.wikipedia.org/wiki/180-degree_rule

    In filmmaking, the 180-degree rule [1] is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second ...