enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  3. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  4. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employed a more complex method to animate the entirety of ...

  5. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Animation Studio (discontinued): Havok Animation Studio is formally known as Havok Behavior and Havok Animation. Havok Behavior is a runtime SDK for controlling game character animation at a high level using finite-state machines .

  6. List of libraries owned by WildBrain - Wikipedia

    en.wikipedia.org/wiki/List_of_libraries_owned_by...

    Ragdoll Worldwide (joint venture with Ragdoll Productions and BBC Worldwide) (excluding the rights to Pob's Programme, owned by Ragdoll itself and Playbox, owned by ITV Studios) [12] Studio B Productions (excluding co-productions with other companies) [13] [14] [15]

  7. Talk:Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Talk:Ragdoll_physics

    Removed claim that prescripted animation uses less memory than a ragdoll physics animation. A prescripted animation must have bone locations for every key frame at the very least. Ragdoll physics only require the current state of the bones to remain in memory. --MidoriKid 01:43, 2 September 2005 (UTC)

  8. NaturalMotion - Wikipedia

    en.wikipedia.org/wiki/NaturalMotion

    NaturalMotion's other middleware product is Morpheme - an animation engine for Wii U, PlayStation 3, Xbox 360, PC, PlayStation Vita, Android, and iOS. [6] Unlike the company's other packages, Morpheme does not use DMS and instead provides tools for blending animations, inverse kinematics and rigid-body simulation.

  9. Locksmith Animation - Wikipedia

    en.wikipedia.org/wiki/Locksmith_Animation

    Locksmith Animation (also known as Locksmith) is a British-American independent computer animation feature film studio owned by Sister Group. Headquartered in London, England with an office in Los Angeles, California , Locksmith is best known for producing and developing independent computer-animated feature films.