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Pose space deformation is a computer animation technique which is used to deform a mesh on skeleton-driven animation. Common use of this technique is to deform the shape of a mesh (for example, an arm) according to the angle of the joint (in this case, the elbow) bent.
Joints or bones (in green) used to pose a hand. In practice, the joints themselves are often hidden and replaced by more user-friendly objects or simply toggled invisible. In this example from the open source project Blender, these "handles" (in blue) have been scaled down to bend the fingers. The joints are still controlling the deformation ...
In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.
The basic object used in mesh modeling is a vertex, a point in three-dimensional space.Two vertices connected by a straight line become an edge.Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space.
In solid mechanics, pure bending (also known as the theory of simple bending) is a condition of stress where a bending moment is applied to a beam without the simultaneous presence of axial, shear, or torsional forces.
The fixed rate for a 15-year mortgage is 6.10%, up 8 basis points from last week's average 6.02%. These figures are lower than a year ago, when rates averaged 7.22% for a 30-year term and 6.56% ...
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For the fiscal fourth quarter ended Sept. 29, Qualcomm said sales and adjusted profits were $10.24 billion and $2.69 per share, beating analyst expectations of $9.91 billion and $2.56 per share.