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  2. Free body diagram - Wikipedia

    en.wikipedia.org/wiki/Free_body_diagram

    In physics and engineering, a free body diagram (FBD; also called a force diagram) [1] is a graphical illustration used to visualize the applied forces, moments, and resulting reactions on a free body in a given condition. It depicts a body or connected bodies with all the applied forces and moments, and reactions, which act on the body(ies).

  3. Asynchronous multi-body framework - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_multi-body...

    The asynchronous multi-body framework introduces a new robot description file format: the AMBF description format or ADF. The description format is based on YAML which allows to modify, create or test multi-bodies in an easy way thanks to its human readability. The idea is that a robot is a spatial tree of bodies where joints are parts of links.

  4. Rigs of Rods - Wikipedia

    en.wikipedia.org/wiki/Rigs_of_Rods

    Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.

  5. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    VisSim - system simulation and optional C-code generation of electrical, process, control, bio-medical, mechanical and UML State chart systems. Vortex (software) - a complete simulation platform featuring a realtime physics engine for rigid body dynamics, an image generator, desktop tools (Editor and Player) and more. Also available as Vortex ...

  6. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    For example, a free body diagram of a block sitting upon an inclined plane can illustrate the combination of gravitational force, "normal" force, friction, and string tension. [ note 4 ] Newton's second law is sometimes presented as a definition of force, i.e., a force is that which exists when an inertial observer sees a body accelerating.

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  8. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respond at an appropriate rate for game play. A physics engine is essentially a big calculator that does mathematics needed to simulate physics. [1]

  9. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.