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In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
Cheat Engine allows its users to share their addresses and code locations with other users of the community by making use of cheat tables. "Cheat Tables" is a file format used by Cheat Engine to store data such as cheat addresses, scripts including Lua scripts and code locations, usually carrying the file extension.ct. Using a Cheat Table is ...
Some compiled languages such as Ada and Fortran, and some scripting languages such as IDL, MATLAB, and S-Lang, have native support for vectorized operations on arrays. For example, to perform an element by element sum of two arrays, a and b to produce a third c, it is only necessary to write c = a + b
Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One, Windows: New World: Proprietary: The software is free to download and use, however, it works closely with Amazon services. Anvil: C++, C#: 2009 Yes 3D
The module itself must return a Lua table of values. A Lua table is expressed as a list of values separated by commas, within curly braces. When the module is called by #invoke, the function it names (the first argument after |) is looked for in that table. That function, in turn, is expected to return something that can be represented as a string.
Virtual worlds content scripting and animation Yes No No Yes No No Scripts exist in in-world objects De facto reference is the Second Life implementation of LSL. [31] Lua: Application, embedded scripting Yes Yes [32] Yes Yes No Yes Aspect-oriented, prototype-based No [33] Maple: Symbolic computation, numerical computing Yes Yes Yes Yes No No ...
AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces.
R (array, interpreted, impure, interactive mode, list-based, object-oriented prototype-based, scripting) Racket (functional, imperative, object-oriented (class-based) and can be extended by the user) Raku (concurrent, concatenative, functional, metaprogramming generic, imperative, reflection object-oriented, pipelines, reactive, and via ...