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  2. The myth of the quick learner - AOL

    www.aol.com/myth-quick-learner-160000391.html

    The fact that they mastered a fractions unit faster than their peers doesn't mean they learned faster; they had a head start. Like watching a marathon Koedinger likens watching children learn to ...

  3. Speed learning - Wikipedia

    en.wikipedia.org/wiki/Speed_learning

    Speed learning is a collection of methods of learning which attempt to attain higher rates of learning without unacceptable reduction of comprehension or retention.It is closely related to speed reading, but encompasses other methods of learning, such as observation, listening, conversation, questioning, and reflection.

  4. Rapid learning - Wikipedia

    en.wikipedia.org/wiki/Rapid_learning

    Rapid learning development is now an integral part of the authoring practice worldwide. Some authors and consulting companies focus on how to reach the optimal compromise between the economic need for rapid learning and the pedagogical objective of a good instructional design. [4]

  5. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

  6. Learning curve - Wikipedia

    en.wikipedia.org/wiki/Learning_curve

    A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the horizontal axis), that is to say, the more someone, groups, companies or industries perform a task, the better their performance at the task.

  7. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms.

  8. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    This definition is a cornerstone of the taxonomy of educational goals, widely applied beyond education, notably in knowledge management. Knowledge is categorized into specific domains: the recall of terminology and facts, understanding methods and conventions, and recognizing patterns and principles in various fields.

  9. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1]