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In general, enterprise gamification refers to work situations where "game thinking and game-based tools are used in a strategic manner to integrate with existing business processes or information systems. And these techniques are used to help drive positive employee and organizational outcomes."
Sexism in video gaming is prejudiced behavior or discrimination based on sex or gender as experienced by people who play and create video games, primarily women. This may manifest as sexual harassment or in the way genders are represented in games , such as when characters are presented according to gender-related tropes and stereotypes.
The FTC further stated that “backstop legislation addressing online profiling is still required to fully ensure that consumers’ privacy is protected online” and recommended that [technology neutral] legislation be passed that created a basic level of privacy protection for users of “consumer-oriented commercial websites with respect to ...
Traditionally they are oriented to be social games and casual games. The first cross-platform "Facebook-to-Mobile" social network game was developed in 2011 by a Finnish company Star Arcade. [6] [7] Social network games are amongst the most popular games played in the world, with several products with tens of millions of players. [8]
Social profiling is the process of constructing a social media user's profile using his or her social data. In general, profiling refers to the data science process of generating a person's profile with computerized algorithms and technology. [ 1 ]
Virtual Human Interaction Lab - A research lab based at Stanford University that has an emphasis on experimental research in Transformed Social Interaction. Research Center for Virtual Environments and Behavior - A research lab based at UCSB that also studies Transformed Social Interaction.
Workplace politics involves processes and behaviors in human interactions that include power and authority. [ 1 ] [ better source needed ] It serves as a tool to assess operational capacity and balance diverse views of interested parties.
It is a set of best practices from citizen journalism, participatory democracy and deliberative democracy, informed by e-democracy and netroots experiments, applying argumentation framework for issue-based argument and a political philosophy, which advocates the application of the philosophies of the open-source and open-content movements to ...