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  2. Quest Atlantis - Wikipedia

    en.wikipedia.org/wiki/Quest_Atlantis

    Quest Atlantis (QA) was a 3D multiuser, computer graphics learning environment that utilized a narrative programming toolkit to immerse children, ages 9–16, in meaningful inquiry tasks. Quest Atlantis combined strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.

  3. Laboratory for Interactive Learning Technologies - Wikipedia

    en.wikipedia.org/wiki/Laboratory_for_Interactive...

    The Laboratory for Interactive Learning Technologies (LILT), a research group in the Department of Information and Computer Sciences (ICS) of the University of Hawaii at Manoa, [1] pursues a diverse portfolio of cognitive science, human-computer interaction, and social sciences approaches to technology-supported learning, collaboration and online communities.

  4. Adventure learning - Wikipedia

    en.wikipedia.org/wiki/Adventure_learning

    The first adventure learning program “supported by theory and long-term research” [2] was the GoNorth! Adventure Learning Series of circumpolar Arctic dogsledding expeditions at PolarHusky.com which reached millions of learners worldwide and explored such topics as sustainability, the environment, science, and traditional cultures.

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  6. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.

  7. Mitchell J. Nathan - Wikipedia

    en.wikipedia.org/wiki/Mitchell_J._Nathan

    Mitchell J. Nathan is an American academic, who is a Full Professor of Educational Psychology, Chair of the Learning Science program in the School of Education at the University of Wisconsin–Madison, and a researcher at the Wisconsin Center for Education Research.

  8. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Develops the "Interactive Learning Network" ILN 1.5, and installs it at several academic institutions including Cornell University, Yale Medical School and University of Pittsburgh. The ILN was the first e-learning system of its kind to leverage an install on top of a relational database MySqL.

  9. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning requires appropriate learning environments through the implementation of correct strategy. Characteristics of learning environment are: [11] [12] Aligned with constructivist strategies and evolved from traditional philosophies. Promoting research based learning through investigation and contains authentic scholarly content.