Search results
Results from the WOW.Com Content Network
Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby ...
The result is near complete absence of harmonic distortion. In one recent design, the diaphragm is driven with the audio signal, with the static charge located on the grids (Transparent Sound Solutions). The grids must be able to generate as uniform an electric field as possible, while still allowing for sound to pass through.
It defines a new license-free, royalty-free, digital audio/video interconnect, intended to be used primarily between a computer and its display monitor, or a computer and a home-theater system. The video signal is not compatible with DVI or HDMI, but a DisplayPort connector can pass these signals through.
Headphone outputs and line outputs are sometimes confused. Different make and model headphones have widely varying impedances, from as little as 20 Ω to a few hundred ohms; the lowest of these will have results similar to a speaker, while the highest may work acceptably if the line out impedance is low enough and the headphones are sensitive ...
Aureal Semiconductor Inc. was an American electronics manufacturer, best known throughout the mid-late 1990s for their PC sound card technologies including A3D and the Vortex (a line of audio ASICs.) The company was the reincarnation of the, at the time, bankrupt Media Vision Technology, who developed and manufactured multimedia peripherals ...
Sylvio is an indie-developed first-person horror adventure video game released on Steam in June 2015 for Microsoft Windows, PlayStation 4, Xbox One and, OS X, utilizing the Unity engine. The game is about an audio recordist called Juliette Waters, who records the voices of ghosts through electronic voice phenomenon.
A sound wave in a transmission medium causes a deviation (sound pressure, a dynamic pressure) in the local ambient pressure, a static pressure. Sound pressure, denoted p, is defined by = +, where p total is the total pressure, p stat is the static pressure.
In 1957 Willard Meeker developed a working model of active noise control applied to a circumaural earmuff. This headset had an active attenuation bandwidth of approximately 50–500 Hz, with a maximum attenuation of approximately 20 dB. [3] By the late 1980s the first commercially available active noise reduction headsets became available.