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This is a list of educational software that is computer software whose primary purpose is teaching or self-learning. Educational software by subject. Anatomy
Upon the release of the Deluxe edition, Bill Dinsmore, The Learning Company president and chief executive officer, said: "With the release of Reader Rabbit 1 and Math Rabbit for Windows, we now offer five Windows educational software products that help to develop important learning skills". [4] The original art of Math Rabbit was done by Analee ...
Fun School 4 is the fourth set of educational games, created in 1992 by Europress Software (formerly called Database Educational Software) and released on the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, MS-DOS and RISC OS computers. The three individual games catered for children aged under 5 years, between 5 and 7 years and ...
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Midnight Rescue! is an educational and entertainment hybrid computer game created by The Learning Company in 1989 [1] for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five.
KidDesk was given a platinum award at the 1994 Oppenheim Toy Portfolio Awards.The judges praised the program's security features allowing "configur[ation] so that kids never have access to the possibly destructive DOS prompt", and concluded that "[i]f you and your kids share a computer, you need to install Kiddesk immediately!"
The Kodu tool is available in three forms: PC as a free download in public beta and academic forms, and as a low-cost Xbox 360 Live download. Logo is an educational language for children designed in 1967 by Daniel G. Bobrow, Wally Feurzeig, Seymour Papert and Cynthia Solomon.
[2] [3] Since 2014, CodeMonkey launched several additional programming tools in form of games including Coding Adventure, Game Builder, [6] Dodo Does Math, Banana Tales, CodeMonkey Jr. and Beaver Achiever. [7] In 2018, the software company was acquired by TAL Education Group, [8] [9] a Chinese holding company, but remained active as its ...
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related to: educational pc software for kids ages 5 7 2Good fit for families looking for a wide variety - www.USAToday.com