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Microsoft Visual C++ Cross-Development Edition for the Macintosh was an add-on for Visual C++ that introduced the Windows Portability Library, originally known as Windows Library for Macintosh [16]: 17 or Windows Layer for the Macintosh (WLM), [17]: 16 allowing developers to write applications against the Win32 and MFC APIs that could be ...
Classes are defined for many of the handle-managed Windows objects and also for predefined windows and common controls. At the time of its introduction, MFC provided C++ macros for Windows message-handling (via Message Maps [ 7 ] ), exceptions , run-time type identification (RTTI), serialization and dynamic class instantiation.
On February 27, 2019, Visual Studio 2019 RC was released while setting April 2, 2019 for its general availability. [222] It is generally available (GA) since April 2, 2019 and available for download. [109] On September 23, 2019, Visual Studio 2019 16.3 was released and added support for targeting the .NET Framework 4.8.
With Version 14.0 (Visual Studio 2015), most of the C/C++ runtime was moved into a new DLL, UCRTBASE.DLL, which conforms closely with C99. Universal C Run Time (UCRT) from Windows 10 onwards become a component part of Windows, so every compiler (either non MS, like GCC or Clang/LLVM) can link against UCRT. Additionally, C/C++ programs using ...
Windows 10 November 2019 Update [1] (also known as version 1909 [2] and codenamed "19H2" [3]) is the eighth major update to Windows 10 as the cumulative update to the May 2019 Update. It carries the build number 10.0.18363.
C++/WinRT is an entirely standard modern C++17 language projection for Windows Runtime (WinRT) APIs, implemented as a header-file-based library, and designed to provide first-class access to the modern Windows API. With C++/WinRT, Windows Runtime APIs can be authored and consumed using any standards-compliant C++17 compiler.
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DirectX 2.0 became a built-in component of Windows with the releases of Windows 95 OSR2 and Windows NT 4.0 in mid-1996. Since Windows 95 itself was still new and few games had been released for it, Microsoft engaged in heavy promotion of DirectX to developers who were generally distrustful of Microsoft's ability to build a gaming platform in ...