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  2. The Master Algorithm - Wikipedia

    en.wikipedia.org/wiki/The_Master_Algorithm

    Throughout the book, it is suggested that each different tribe has the potential to contribute to a unifying "master algorithm". Towards the end of the book the author pictures a "master algorithm " in the near future, where machine learning algorithms asymptotically grow to a perfect understanding of how the world and people in it work. [ 1 ]

  3. File:Algorithms printable version.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Algorithms_printable...

    Printer-friendly PDF version of the Algorithms Wikibook. Licensing Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License , Version 1.2 or any later version published by the Free Software Foundation ; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

  4. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.

  5. Master theorem (analysis of algorithms) - Wikipedia

    en.wikipedia.org/wiki/Master_theorem_(analysis...

    Introduction to Algorithms, Second Edition. MIT Press and McGraw–Hill, 2001. ISBN 0-262-03293-7. Sections 4.3 (The master method) and 4.4 (Proof of the master theorem), pp. 73–90. Michael T. Goodrich and Roberto Tamassia. Algorithm Design: Foundation, Analysis, and Internet Examples. Wiley, 2002. ISBN 0-471-38365-1. The master theorem ...

  6. Category:Machine learning algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Machine_learning...

    Print/export Download as PDF; Printable version; In other projects Wikimedia Commons; ... Pages in category "Machine learning algorithms"

  7. Self-play - Wikipedia

    en.wikipedia.org/wiki/Self-play

    In multi-agent reinforcement learning experiments, researchers try to optimize the performance of a learning agent on a given task, in cooperation or competition with one or more agents. These agents learn by trial-and-error, and researchers may choose to have the learning algorithm play the role of two or more of the different agents.

  8. Bayesian knowledge tracing - Wikipedia

    en.wikipedia.org/wiki/Bayesian_Knowledge_Tracing

    Bayesian knowledge tracing is an algorithm used in many intelligent tutoring systems to model each learner's mastery of the knowledge being tutored.. It models student knowledge in a hidden Markov model as a latent variable, updated by observing the correctness of each student's interaction in which they apply the skill in question.

  9. Proximal policy optimization - Wikipedia

    en.wikipedia.org/wiki/Proximal_Policy_Optimization

    Proximal policy optimization (PPO) is a reinforcement learning (RL) algorithm for training an intelligent agent's decision function to accomplish difficult tasks. PPO was developed by John Schulman in 2017, [1] and had become the default RL algorithm at the US artificial intelligence company OpenAI. [2]