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Burnout Legends is a racing video game developed by Criterion Games and published by Electronic Arts for PlayStation Portable.The game features many of the tracks and gameplay modes from the first three Burnout titles but repackaged for the handheld format.
Once Burnout 3: Takedown was released, the original cars were no longer used, except for the Custom Coupe Ultimate, a lime green Coupe that was one of the "Custom" cars in Burnout 2 (this car also reappears in Burnout Legends, Burnout Dominator, and Burnout Paradise). The Paradise version is called the Kitano Hydros Techno.
In Burnout Revenge, players compete in a range of racing game types with different aims.These take place within rush-hour traffic and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty ...
Burnout Championship Drag Racing: Bethesda Softworks: Bethesda Softworks: DOS 1998 Burnout Crash! Criterion Games: Electronic Arts: PS3, X360, iOS 2011-09-20 [2] Burnout Dominator: EA UK: Electronic Arts: PS2, PSP 2007-03-06 Burnout Legends: Criterion Games, Visual Impact Electronic Arts: PSP, NDS: 2005-09-13 Burnout Paradise: Criterion Games ...
In previous Burnout games, "Crash Mode" was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of ...
Last fall, we brought you a detailed preview of Burnout Crash on iOS, a game that was supposed to launch before year's end, but didn't actually release until the middle of April 2012. Whether or ...
The founders of Three Fields Entertainment, Fiona Sperry and Alex Ward, were former members of Criterion Games, the studio that developed the Burnout racing series; Burnout, unlike more traditional racing games, had a considerable focus on realistic collisions, and several games in the series included Crash mode, where players purposely drove vehicles into situations to wreck as many other ...
The Crash mode from Burnout 2: Point of Impact returns but has been enhanced to accommodate the Aftertouch feature. [2] The goal of Crash mode is to create the largest amount of monetary damage in a multi-vehicle collision at a junction full of traffic. [2] [5] The game includes a total of one hundred Crash junctions. [3]