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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  4. Object diagram - Wikipedia

    en.wikipedia.org/wiki/Object_diagram

    "An object diagram is a graph of instances, including objects and data values. A static object diagram is an instance of a class diagram; it shows a snapshot of the detailed state of a system at a point in time. The use of object diagrams is fairly limited, namely to show examples of data structure."

  5. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    Object-oriented analysis and ... Class diagram – A class diagram is a type of static structure UML diagram that describes the structure of a system by showing the ...

  6. has-a - Wikipedia

    en.wikipedia.org/wiki/Has-a

    UML class diagram Misuses of composition and aggregation. In object-oriented programming this relationship can be represented with a Unified Modeling Language Class diagram. This has-a relationship is also known as composition. As you can see from the Class Diagram on the right a car "has-a" carburetor, or a car is

  7. Booch method - Wikipedia

    en.wikipedia.org/wiki/Booch_method

    Class diagram. The Booch method [1] is a method for object-oriented software development. It is composed of an object modeling language, [2] an iterative object-oriented development process, [3] and a set of recommended practices.

  8. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The visitor object then performs the operation on the element ("visits the element"). This makes it possible to create new operations independently from the classes of an object structure by adding new visitor objects. See also the UML class and sequence diagram below.

  9. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    A sample UML class and object diagram for the Composite design pattern. [5] In the above UML class diagram, the Client class doesn't refer to the Leaf and Composite classes directly (separately). Instead, the Client refers to the common Component interface and can treat Leaf and Composite uniformly.