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ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable.
Carrara is a full-featured 3D computer graphics application featuring figure posing and editing, as well as nature modeling, in addition to traditional modeling, animation, texturing and rendering. The software is also capable of dynamic hair and fur simulations, particle effects, soft body and rigid body dynamics.
The development of MakeHuman is derived from a detailed technical and artistic study of the morphological characteristics of the human body. The work deals with morphing, using linear interpolation of both translation and rotation. With these two methods, together with a simple calculation of a form factor and an algorithm of mesh relaxing, it ...
Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies). [1] The applications are mostly in video games and films.
Blender has simulation tools for soft-body dynamics, including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid-body dynamics, an ocean generator with waves, a particle system that includes support for particle-based hair, and real-time control during physics simulation and rendering.
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The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]
Asynchronous multi-body framework (AMBF) is an open-source 3D versatile simulator for robots developed in April 2019. This multi-body framework provides a real-time dynamic simulation of multi-bodies such as robots, free bodies, and multi-link puzzles, paired with real-time haptic interaction with various input devices. [1]