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The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game.The adventure, module code X1, was originally published in 1981.Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated [1] of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set.
In the Dungeons & Dragons fantasy role-playing game, the mimic is a type of fictional monster. It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest. The mimic uses a powerful adhesive that holds fast to creatures that touch it, allowing the mimic to beat its victims with its powerful ...
A monster with tremendous strength and speed with razor-sharp claws and armor that can reflect magic. Unlike other monsters, the Juggernaut spawns as a part of the dungeon's defense mechanism every time excessive damage is done to the dungeon itself. It was also responsible for the destruction of both the Astraea and the Rudra Famillia.
The Lost Island of Castanamir (C3) is an adventure module written by Ken Rolston for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. The adventure was published in 1984 by TSR. As part of the C(ompetition)-series of modules The Lost Island of Castanamir contains material first used as a tournament adventure. The ...
Loot Chest #1 IGN has come to the rescue with this quick and helpful video guide on how to hit all of them up for special armor, weapons, and more. Find all of the Raid Loot Chest locations in Destiny
The story of Asheron's Call spans across several worlds and thousands of years. The primary worlds in the story are Ispar, the world where the human characters in the game originated, and Auberean, the gigantic world where Dereth, a small island continent and the game's setting, is located.
Kingdom of Sky featured a new region to explore, located high above the skies of Norrath, known as the Overrealm. It included a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing the player's character (achievement points) and the ability to increase a guild to level 50.
Isle of the Ape, also referred to by its module code WG6, was written by Gary Gygax as a module for the 1st Edition Advanced Dungeons & Dragons role-playing game. [2] It was published by TSR, Inc. in 1985 as a 48-page booklet with a two-color map and an outer folder. [2]