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  2. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    This erratic behavior has been observed to occur in games that use certain versions of the Havok engine, such as Halo 2 and Fable II. Active ragdoll: used primarily in Unreal Engine games such as Unreal Tournament 3 and Killing Floor 2. It works by playing a pre-made animation, but constraining the output of that animation to what a physical ...

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Outline of animation - Wikipedia

    en.wikipedia.org/wiki/Outline_of_animation

    The animation is displayed nearly simultaneously with the input. Video game. Examples of video game engines: Unity, Unreal Engine, CryEngine; Virtual world (= simulation game) Examples: Second Life, The Sims; Other real-time animation: Examples of software: iClone, Adobe Character Animator (2D), Toon Boom Harmony, Blender

  5. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    During Game Developers Conference 2016 in San Francisco Epic Games demonstrated full-body motion capture live in Unreal Engine. The whole scene, from the upcoming game Hellblade about a woman warrior named Senua, was rendered in real-time. The keynote [30] was a collaboration between Unreal Engine, Ninja Theory, 3Lateral, Cubic Motion, IKinema ...

  7. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  8. Buildbox - Wikipedia

    en.wikipedia.org/wiki/Buildbox

    Then the user can change or edit the character or multiple characters from the character settings, edit or change environmental settings (gravity, friction) create multiple worlds and levels, create a coin system, power ups, checkpoints, change the user interface and buttons with Node Editor Menu, animate objects, create banner and video ads ...

  9. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners.This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars.

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