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Like other games in the series, Divinity: Original Sin II is set in the medieval fantasy world of Rivellon, and takes place centuries after Divinity: Original Sin.The story starts some years after the passing of Lucian, a Human who possessed unrivaled power and was revered by the people of Rivellon as the "Divine", the chosen one of the "Seven", the deities of Rivellon's main religion.
Divinity is a role-playing video game series developed by Larian Studios. The franchise was introduced in 2002 with Divine Divinity. The franchise received more mainstream attention following the critically and commercially successful release of Divinity: Original Sin (2014). [1]
Divinity Engine is a game engine developed by Larian Studios. [1] It has undergone several iterations, with the latest version being Divinity Engine 4.0 developed for Baldur's Gate 3. [2] Divinity Engine 2 toolkit used in Divinity: Original Sin 2
Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.
Divinity: Original Sin; Divinity: Original Sin II; S. Superia (video game) This page was last edited on 4 June 2023, at 22:31 (UTC). Text ...
Larian began development of its Divinity Engine along with Divinity: Original Sin. Divinity: Original Sin 2, a sequel to Divinity: Original Sin, was funded through Kickstarter as well, raising the necessary amount to create the game within hours, and reaching all of its stretch goals. [26]
Divinity, a video game series of role-playing games from Larian Studios Divine Divinity (2002) Beyond Divinity (2004) Divinity II (2009) Divinity: Dragon Commander (2013) Divinity: Original Sin (2014) Divinity: Original Sin 2 (2017) Divinity, a Valiant Comics superhero created by Matt Kindt; Divinity (drag queen), Italian drag queen
Vincke founded Larian Studios in 1996. [10] As CEO and creative director, he plays a central role in the company and the development of the games. [11] He was the project leader and lead programmer of Larian's first published game The L.E.D. Wars (1997), [10] followed by the first two installments in the Divinity series, award-winning Divine Divinity (2002) and its sequel Beyond Divinity (2004).
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