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In computer networking, the maximum transmission unit (MTU) is the size of the largest protocol data unit (PDU) that can be communicated in a single network layer transaction. [1]: 25 The MTU relates to, but is not identical to the maximum frame size that can be transported on the data link layer, e.g., Ethernet frame.
1. Check to see if the destination is an address ‘owned’ by this computer. If so, process the packet. If not: a. Check to see if IP Forwarding is set to ‘Yes’. If no, the packet is destroyed. If yes, then i. Check to see if a network attached to this computer owns the destination address. If yes, route the packet to the appropriate network.
The original TCP configurations supported TCP receive window size buffers of up to 65,535 (64 KiB - 1) bytes, which was adequate for slow links or links with small RTTs. Larger buffers are required by the high performance options described below. Buffering is used throughout high performance network systems to handle delays in the system.
There are many different ways to measure the performance of a network, as each network is different in nature and design. Performance can also be modeled and simulated instead of measured; one example of this is using state transition diagrams to model queuing performance or to use a Network Simulator.
Jumbo frames can increase the efficiency of Ethernet and network processing in hosts by reducing the protocol overhead, as shown in the following example with TCP over IPv4. The processing overhead of the hosts can potentially decrease by the ratio of the payload sizes (approximately six times improvement in this example).
If the data in a single write spans 2n packets, where there are 2n-1 full-sized TCP segments followed by a partial TCP segment, the original Nagle algorithm would withhold the last packet, waiting for either more data to send (to fill the packet), or the ACK for the previous packet (indicating that all the previous packets have left the network).
If nothing was done, eventually the number of packets circulating would build up until the network was congested to the point of failure. Time to live is a field that is decreased by one each time a packet goes through a network hop. If the field reaches zero, routing has failed, and the packet is discarded. [6]
Under best-effort, network performance characteristics such as transmission speed, network delay and packet loss depend on the current network traffic load, and the network hardware capacity. When network load increases, this can lead to packet loss, retransmission, packet delay variation, further network delay, or even timeout and session ...