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The naginata (なぎなた, 薙刀) is a polearm and one of several varieties of traditionally made Japanese blades (). [1] [2] Naginata were originally used by the samurai class of feudal Japan, as well as by ashigaru (foot soldiers) and sōhei (warrior monks). [3]
2013 – Ken Engetsu no Kagami ("mirror of the fullmoon sword")/ Tachi Hôken ("divine treasure sword")— Ken, Tachi, and Katana/ Naginata and Yari; 2012 – Jin Ryo Yo Go - Kaname, Sword and Rokushakubo, separately and with one in each hand; 2011 – Kihon Happo; 2010 – Rokkon Shoujou
A naginata (なぎなた or 薙刀) is a Japanese polearm that was traditionally used by members of the samurai class. A naginata consists of a wood shaft with a curved blade on the end. Usually it also had a sword-like guard between the blade and shaft. It was mounted with a tang and held in place with a pin or pins, rather than going over the ...
The Kukishin Ryū Naginata is 225 cm in overall length. It has a double edged blade that is 21 cm long and is attached to the shaft by wires. It is used to slash, parry, strike, stab and deflect; the blade is also used to hook and arrest. Naginata is a weapon of primary importance in Kukishin Ryū as the Bōjutsu owes its origin to the Naginata.
A range of Japanese blade types, from left to right: naginata, ken, tantō, katana (uchigatana) and tachi (not to scale). Tachi. The blade was made by Masatsune. Blade, 12th century; mounting, 18th century. Tokyo National Museum A katana forged by Hizen Tadayoshi I. (Saijo Ō Wazamono) Azuchi–Momoyama period. (top) Katana mounting, Late Edo ...
Japanese swordsmithing is the labour-intensive bladesmithing process developed in Japan beginning in the sixth century for forging traditionally made bladed weapons [1] [2] including katana, wakizashi, tantō, yari, naginata, nagamaki, tachi, nodachi, ōdachi, kodachi, and ya.
from left to right: naginata, tsurugi, tantō, katana and tachi (not to scale) The term "National Treasure" has been used in Japan to denote cultural properties since 1897, [1] [2] although the definition and the criteria have changed since the introduction of the term.
[10] Kenshi's offense includes creating a temporary psychic image that attacks opponents, first a clone of himself in the 2011 reboot, [5] a demon in Mortal Kombat X, [11] and an "ancestral" spirit in Mortal Kombat 1. [5] [12] Kenshi has been cited as a difficult character to play in the series' recent installments.