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  2. Convolution - Wikipedia

    en.wikipedia.org/wiki/Convolution

    In digital signal processing, convolution is used to map the impulse response of a real room on a digital audio signal. In electronic music convolution is the imposition of a spectral or rhythmic structure on a sound. Often this envelope or structure is taken from another sound. The convolution of two signals is the filtering of one through the ...

  3. Reverb effect - Wikipedia

    en.wikipedia.org/wiki/Reverb_effect

    A reverb effect, or reverb, is an audio effect applied to a sound signal to simulate reverberation. [1] It may be created through physical means, such as echo chambers, or electronically through audio signal processing.

  4. Echo removal - Wikipedia

    en.wikipedia.org/wiki/Echo_removal

    Echo removal is the process of removing echo and reverberation artifacts from audio signals. The reverberation is typically modeled as the convolution of a (sometimes time-varying) impulse response with a hypothetical clean input signal, where both the clean input signal (which is to be recovered) and the impulse response are unknown.

  5. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.

  6. Analog signal processing - Wikipedia

    en.wikipedia.org/wiki/Analog_signal_processing

    That is the convolution integral and is used to find the convolution of a signal and a system; typically a = -∞ and b = +∞. Consider two waveforms f and g. By calculating the convolution, we determine how much a reversed function g must be shifted along the x-axis to become identical to function f.

  7. Sampling (signal processing) - Wikipedia

    en.wikipedia.org/wiki/Sampling_(signal_processing)

    Digital audio uses pulse-code modulation (PCM) and digital signals for sound reproduction. This includes analog-to-digital conversion (ADC), digital-to-analog conversion (DAC), storage, and transmission. In effect, the system commonly referred to as digital is in fact a discrete-time, discrete-level analog of a previous electrical analog.

  8. Multidimensional DSP with GPU acceleration - Wikipedia

    en.wikipedia.org/wiki/Multidimensional_DSP_with...

    Multidimensional Digital Signal Processing (MDSP) refers to the extension of Digital signal processing (DSP) techniques to signals that vary in more than one dimension. . While conventional DSP typically deals with one-dimensional data, such as time-varying audio signals, MDSP involves processing signals in two or more dimens

  9. Sound and music computing - Wikipedia

    en.wikipedia.org/wiki/Sound_and_music_computing

    Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.