enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Convolution - Wikipedia

    en.wikipedia.org/wiki/Convolution

    In acoustics, reverberation is the convolution of the original sound with echoes from objects surrounding the sound source. In digital signal processing, convolution is used to map the impulse response of a real room on a digital audio signal. In electronic music convolution is the imposition of a spectral or rhythmic structure on a sound ...

  3. Reverb effect - Wikipedia

    en.wikipedia.org/wiki/Reverb_effect

    [1] [6] The first real-time convolution reverb processor, the DRE S777, was announced by Sony in 1999. [2] Convolution reverb is often used in film production, with sound engineers recording impulse responses of sets and locations so sounds can be added in post-production with realistic reverberation.

  4. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.

  5. 3D sound reconstruction - Wikipedia

    en.wikipedia.org/wiki/3d_sound_reconstruction

    3D sound reconstruction is the application of reconstruction techniques to 3D sound localization technology. These methods of reconstructing three- dimensional sound are used to recreate sounds to match natural environments and provide spatial cues of the sound source.

  6. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

  7. Allen Organ Company - Wikipedia

    en.wikipedia.org/wiki/Allen_Organ_Company

    An 8-second stereo convolution reverb requires about 35 billion calculations per second; Allen patented a technique to reduce the computation amount to about 400 million calculations per second. A digital organ that produces Compact Disc quality sound without convolution reverb would require only about 100,000 calculations per second for each ...

  8. Ringing artifacts - Wikipedia

    en.wikipedia.org/wiki/Ringing_artifacts

    A key source of ripple in digital signal processing is the use of window functions: if one takes an infinite impulse response (IIR) filter, such as the sinc filter, and windows it to make it have finite impulse response, as in the window design method, then the frequency response of the resulting filter is the convolution of the frequency ...

  9. Crystal River Engineering - Wikipedia

    en.wikipedia.org/wiki/Crystal_River_Engineering

    Crystal River Engineering Inc. was an American technology company best known for their pioneering work in HRTF based real-time binaural, or 3D sound processing hardware and software. The company was founded in 1989 by Scott Foster after he received a contract from NASA to create the audio component of VIEW (Virtual Environment Workstation ...