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  2. Convolution - Wikipedia

    en.wikipedia.org/wiki/Convolution

    In digital signal processing, convolution is used to map the impulse response of a real room on a digital audio signal. In electronic music convolution is the imposition of a spectral or rhythmic structure on a sound. Often this envelope or structure is taken from another sound. The convolution of two signals is the filtering of one through the ...

  3. Echo removal - Wikipedia

    en.wikipedia.org/wiki/Echo_removal

    Echo removal is the process of removing echo and reverberation artifacts from audio signals. The reverberation is typically modeled as the convolution of a (sometimes time-varying) impulse response with a hypothetical clean input signal, where both the clean input signal (which is to be recovered) and the impulse response are unknown.

  4. Multidimensional DSP with GPU acceleration - Wikipedia

    en.wikipedia.org/wiki/Multidimensional_DSP_with...

    Multidimensional Digital Signal Processing (MDSP) refers to the extension of Digital signal processing (DSP) techniques to signals that vary in more than one dimension. . While conventional DSP typically deals with one-dimensional data, such as time-varying audio signals, MDSP involves processing signals in two or more dimens

  5. Reverb effect - Wikipedia

    en.wikipedia.org/wiki/Reverb_effect

    A reverb effect, or reverb, is an audio effect applied to a sound signal to simulate reverberation. [1] It may be created through physical means, such as echo chambers, or electronically through audio signal processing.

  6. Impulse response - Wikipedia

    en.wikipedia.org/wiki/Impulse_response

    These impulse responses can then be utilized in convolution reverb applications to enable the acoustic characteristics of a particular location to be applied to target audio. [4] In electric guitar signal processing and amplifier modeling, impulse response recordings are often used by modeling software to recreate the recorded tone of guitar ...

  7. Ringing artifacts - Wikipedia

    en.wikipedia.org/wiki/Ringing_artifacts

    A key source of ripple in digital signal processing is the use of window functions: if one takes an infinite impulse response (IIR) filter, such as the sinc filter, and windows it to make it have finite impulse response, as in the window design method, then the frequency response of the resulting filter is the convolution of the frequency ...

  8. Overlap–save method - Wikipedia

    en.wikipedia.org/wiki/Overlap–save_method

    where:. DFT N and IDFT N refer to the Discrete Fourier transform and its inverse, evaluated over N discrete points, and; L is customarily chosen such that N = L+M-1 is an integer power-of-2, and the transforms are implemented with the FFT algorithm, for efficiency.

  9. Overlap–add method - Wikipedia

    en.wikipedia.org/wiki/Overlap–add_method

    The following is a pseudocode of the algorithm: (Overlap-add algorithm for linear convolution) h = FIR_filter M = length(h) Nx = length(x) N = 8 × 2^ceiling( log2(M) ) (8 times the smallest power of two bigger than filter length M.