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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.

  3. Object detection - Wikipedia

    en.wikipedia.org/wiki/Object_detection

    Objects detected with OpenCV's Deep Neural Network module (dnn) by using a YOLOv3 model trained on COCO dataset capable to detect objects of 80 common classes. Object detection is a computer technology related to computer vision and image processing that deals with detecting instances of semantic objects of a certain class (such as humans, buildings, or cars) in digital images and videos. [1]

  4. Viola–Jones object detection framework - Wikipedia

    en.wikipedia.org/wiki/Viola–Jones_object...

    The Viola–Jones object detection framework is a machine learning object detection framework proposed in 2001 by Paul Viola and Michael Jones. [1] [2] It was motivated primarily by the problem of face detection, although it can be adapted to the detection of other object classes.

  5. Finger tracking - Wikipedia

    en.wikipedia.org/wiki/Finger_tracking

    Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.

  6. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    A computer should be able to recognize these, analyze the context and respond in a meaningful way, in order to be efficiently used for Human–Computer Interaction. There are many proposed methods [38] to detect the body gesture. Some literature differentiates 2 different approaches in gesture recognition: a 3D model based and an appearance ...

  7. Scale-invariant feature transform - Wikipedia

    en.wikipedia.org/wiki/Scale-invariant_feature...

    The scale-invariant feature transform (SIFT) is a computer vision algorithm to detect, describe, and match local features in images, invented by David Lowe in 1999. [1] Applications include object recognition , robotic mapping and navigation, image stitching , 3D modeling , gesture recognition , video tracking , individual identification of ...

  8. Sketch recognition - Wikipedia

    en.wikipedia.org/wiki/Sketch_recognition

    Sketch recognition describes the process by which a computer, or artificial intelligence can interpret hand-drawn sketches created by a human being, or other machine. [1] Sketch recognition is a key frontier in the field of artificial intelligence and human-computer interaction , similar to natural language processing or conversational ...

  9. Computer vision - Wikipedia

    en.wikipedia.org/wiki/Computer_vision

    Computer vision is an interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos.From the perspective of engineering, it seeks to automate tasks that the human visual system can do.