enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Category:Werewolf: The Apocalypse - Wikipedia

    en.wikipedia.org/wiki/Category:Werewolf:_The...

    Print/export Download as PDF; Printable version; In other projects ... Articles on elements of the Werewolf: The Apocalypse role-playing game. Pages in category ...

  3. Gurahl - Wikipedia

    en.wikipedia.org/wiki/Gurahl

    Download as PDF; Printable version; In other projects ... Gurahl is a 1998 role-playing game supplement published by White Wolf Publishing for Werewolf: The Apocalypse.

  4. Werewolf: The Apocalypse - Wikipedia

    en.wikipedia.org/wiki/Werewolf:_The_Apocalypse

    Starting in 2011, as part of the "Classic World of Darkness" series, Werewolf: The Apocalypse books have been sold digitally through DriveThruRPG. DriveThru has also made some older books available as print on demand. [5] [6] New titles in the series have also been released, such as the Werewolf Translation Guide in April 2012. [7]

  5. List of Werewolf: The Apocalypse books - Wikipedia

    en.wikipedia.org/wiki/List_of_Werewolf:_The...

    In 1993 Steve Jackson Games released Werewolf: the Apocalypse, among other classic World of Darkness lines, as a setting for GURPS. The softcover has 208 pages and ISBN 1-55634-276-4 . [ 3 ]

  6. GURPS Werewolf: The Apocalypse - Wikipedia

    en.wikipedia.org/wiki/GURPS_Werewolf:_The_Apocalypse

    GURPS Werewolf: The Apocalypse is a supplement that converts the World of Darkness setting to GURPS rules. [1] There are seven chapters: Through a Glass Darkly: The World of Darkness, and an overview of lycanthropic society and its enemies. Characters: How to generate a werewolf player character; Permutations: New GURPS rules specific to ...

  7. Axis Mundi: The Book of Spirits - Wikipedia

    en.wikipedia.org/wiki/Axis_Mundi:_The_Book_of...

    Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.

  8. Caerns: Places of Power - Wikipedia

    en.wikipedia.org/wiki/Caerns:_Places_of_Power

    Caerns: Places of Power is a 160-page softcover book designed by Emrey Barnes, Steven C. Brown, Phil Brucato, Alan Bryden, Sam Chupp, John Gavigan, Harry Heckel, Christopher Howard, Sam Inabinet, Izumi Hideo, David Key, Kenneth Meyer, James A. Moore, George Neal, Roderick Robertson, Ryk Strong, and Teeuwynn Woodruff.

  9. Under a Blood Red Moon - Wikipedia

    en.wikipedia.org/wiki/Under_a_Blood_Red_Moon

    Under a Blood Red Moon is a cross-over adventure module intended to be used with the World of Darkness tabletop role-playing games Vampire: The Masquerade and Werewolf: The Apocalypse. [1] It is set in and around Chicago, where players role-play as either vampires or werewolves in a conflict between the local vampire and werewolf communities.